AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games Performance in the Middle East - Q1 2022
Explore the performance of the top 5 2D Cartoon Games on a unified platform in the Middle East during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D Cartoon Games on a unified platform in the Middle East showcased varied performance trends in terms of downloads, revenue, and active users. Here, we break down the performance of each game based on data from Sensor Tower.
Clash of Clans from Supercell saw its weekly revenue fluctuate, peaking at around $472K in the final week of January. Weekly downloads were fairly stable, with a slight dip towards the end of the quarter, ending at approximately 25.7K. The game maintained a strong weekly active user base, ending the quarter with around 1.9M users.
Coin Master by Moon Active experienced consistent weekly revenue, peaking at approximately $270K in the second week of January. Weekly downloads showed an upward trend, reaching about 4.7K in the last week of March. Weekly active users remained relatively stable, with a slight decrease, ending the quarter with around 49.4K users.
Top War: Battle Game from River Game HK Limited had a notable increase in weekly revenue, peaking at $322K in the third week of March. Weekly downloads were highest at the start of the quarter, reaching around 27.1K in the last week of January. The game’s weekly active users fluctuated, ending the quarter with approximately 86.7K users.
Candy Crush Saga by King demonstrated steady weekly revenue, peaking at around $191K in the second week of January. Weekly downloads showed a declining trend, finishing the quarter at approximately 49.7K downloads. Weekly active users saw a slight drop towards the end, ending with around 1.05M users.
Royal Match from Dream Games maintained consistent weekly revenue, peaking at around $156K in the third week of February. The game’s weekly downloads were relatively stable, ending the quarter at approximately 35.2K. Weekly active users increased throughout the quarter, peaking at around 283K in mid-March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.